Guerrilla Commando

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Guerrilla Commando

Brutal Ambush: Starting at 3rd level, you and your allies that can see or hear you double their proficiency bonus against creatures that haven’t acted in the encounter yet.

Coordinated Ambush: When you reach 6th level, you gain proficiency in the Dexterity (Stealth) checks. Whenever your allies make a Dexterity (Stealth) check within 10 feet of you, you make one as well, they may use either result.
The range increases to 30 feet at level 10.

Covering Fire: At 6th level, when you hit a creature with an attack, one ally who can see or hear you can move up to 10 feet. This movement doesn’t provoke attacks of opportunity.

Press the Advantage: At 10th level, when an ally hits a creature as a result of your Spotter’s Order or Warcry, you can spend your reaction to make a single weapon attack against that creature. If you hit, all attacks made against that creature until the end of your next turn deal 1d6 extra damage.

Kill Command: Starting at 18th level, as a reaction to a creature rolling damage, you can maximize the damage as long as they can see or her you. You cannot do this again until you finish a long rest.

Guerrilla Commando

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