Heroes of Archetype
Reckless Inspiration: At 3rd level, your inspiring word can whip allies into a frenzy. When you use your inspiring word on an ally, that ally can forgo gaining temporary hit points to instead deal an equal amount of extra damage on the next damage roll he or she makes before the end of his or her next turn.
Brash Assault: Starting at the 6th level, when you grant your Spotter’s Order to an ally, you can choose for that ally to also deal extra damage equal to your Charisma modifier if he or she hits with his or her next attack. If you do so, the enemy you hit has gains a d6 die that they can use to increase one of its attack rolls until the end of its next turn.
Into the Vanguard: At 6th level, during your surprise round and first round of combat, you and up to 3 other creatures can move an additional 20 feet.
Forced Respect: By 10th level, when an enemy within 5 feet of you starts its turn, you may spend your reaction to give that enemy disadvantage to any attack roll that targets anyone but you until the end of its turn. If it chooses to attack you this turn, it has advantage on the attack roll, but you have resistance to bludgeoning, slashing and piercing damage. Additionally, all of your allies have advantage on attack rolls against it until the end of its next turn.
Bravura Warcry: At 18th level, when you roll initiative, every enemy that can hear you must make a Intelligence saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus. If it fails, it is frightened for 1 round. Every ally that can hear you gains 15 temporary hit points.